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Merwyn Lim
Merwyn Lim
Technical Artist @Rotor Studios
Sydney, Australia

3D artist & lover of all things real-time. I am currently based at Rotor Studios in sunny North Sydney, Australia.

Education:
University of Sydney, Sydney (2007-2011) - Bachelor of Media Arts (Digital Arts)

Academy of Interactive Entertainment, Sydney (2013-2014) - Advanced Diploma of Professional Game Development.

Professional Work:
Ineni Realtime, Sydney (2014-2015) - 3D Artist
https://www.ineni.co/

Rotor Studios, Sydney (2015 - Current) - 3D Real-Time Generalist/Tech Artist
http://www.rotorstudios.com/

Resume PDF

Skills

3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingGame DevelopmentGame AssetShadersPBR Texturing

Software proficiency

After Effects
After Effects
Houdini
Houdini
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
3DCoat
3DCoat
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald
SpeedTree
SpeedTree
Perforce
Perforce
Visual Studio
Visual Studio
Jira
Jira
VRED
VRED
DaVinci Resolve
DaVinci Resolve
Megascans
Megascans
Git
Git
Gaea
Gaea
Octane Render
Octane Render

Reel

Experience

  • 3D Artist | Generalist | Tech Artist at Rotor Studios
    Sydney, Australia
    July 2015 - Present

  • 3D Artist at Ineni Realtime
    Sydney, Australia
    November 2014 - May 2015