A011277ac4fbd7c7dfc186067054ac72
Merwyn Lim
Merwyn Lim
Technical Artist @Rotor Studios
Sydney, Australia

・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・

Technical Artist working @Rotor Studios in Sydney, Australia. My day to day responsibilities, range from tech art and asset optimization to asset ingestion & working with the tools team to fine-tune real-time production pipelines. Lately my role has evolved a bit to include environment art as well as project lead on uplifting a real-time vehicle configurator.

・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・・

・Email/メイル : merwyn.lim@outlook.jp
・Portfolio/ポートフォリオ: https://www.merwynlim.com
・Photo Blog/フォトブログ: https://www.futurepixels.net

Proficiency: Maya, Unreal Engine, Zbrush, Marmoset Toolbag, Quixel, Gaea, xNormal, Substance, Photoshop, Lightroom, Jira, Perforce, Microsoft Visual Studio Code

Knowledgeable: Unity, Blender, DaVinci Resolve, Houdini, Marvelous Designer, Bitbucket, Instalod, Python, XML, Sourcetree, GitKraken, PyCharm, Git

Resume PDF

Skills

LightingCinematicsPhotographyGame DevelopmentEnvironment Design3D ModelingEnvironment ModelingHard Surface ModelingProp ModelingGame AssetShadersPBR TexturingOptimizationMaterialTech Art

Software proficiency

Unreal Engine
Unreal Engine
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Gaea
Gaea
Houdini
Houdini
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Megascans
Megascans
Perforce
Perforce
Quixel Suite
Quixel Suite
Jira
Jira
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
After Effects
After Effects
SpeedTree
SpeedTree
DaVinci Resolve
DaVinci Resolve
Git
Git
Octane Render
Octane Render
Python
Python

Experience

  • Technical Artist at Rotor Studios
    Sydney, Australia
    November 2018 - Present

    • Project Lead on uplifting an advanced vehicle configurator, identifying key requirements, assisting in managing scope, timelines & defining priorities & tasks

    • Created environments for calibrating materials in different lighting conditions

    • Defined & expanded upon environment lighting & material workflows

    • Shaded & lit several real-time environments & props

    • Provided technical assistant & wrote documentation on established processes

    • Set dressed several environments

    • Created cinematics for showcasing different assets

    • Created several helper tools/blueprints for debugging purposes

    • Worked with tools team to refine and document asset production pipelines & tools

  • 3D Artist at Rotor Studios
    Sydney, Australia
    July 2015 - November 2018

    - Created PBR materials for real-time use

    - Optimized meshes, textures & material assets for real-time workflow

    - Worked with Senior Technical Artists on several VR/AR projects

    - Contributed to the development of several online WebGL configurators

    - Contributed to the ongoing maintenance of an advanced vehicle configurator

  • 3D Artist at Ineni Realtime
    Sydney, Australia
    November 2014 - May 2015

    - Created PBR materials for architectural & mobile rendering

    - Set dressed a city scene based on client requirement

    - Created game-ready meshes that are optimized for mobile

    - Created a tooltip widget blueprint that reads and display metadata from a data table